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	<id>http://www.melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qemoi</id>
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	<updated>2026-04-04T08:42:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Waterfall_Cave&amp;diff=52233</id>
		<title>Category:Waterfall Cave</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Waterfall_Cave&amp;diff=52233"/>
		<updated>2016-05-02T03:51:55Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''One of the homes of the creatures overtaking the [[:Category: Ruins Of Reveria |ruins of the city of High Drow Elves]], this small cave is on the northern edge of the ruins.  For years, it has been ruled by Zaswyi, who lived in relative peace with his [[Drow |drow]] neighbors.  Recently he was overthrown in a coup by [[Octyin |Octyin]], whose sole goal was to plunder the [[Drow |drow]] city for [[:Category: Treasure |treasure]].  Rumor has it the lesser [[Drow |drows]] were planning to raid the cave in retaliation for the creatures invading the ruins and taking the temple [[:Category: Treasure |treasures]].  A band of [[Drow |drows]] were sent to defeat the creatures, but thus far the battle is a stalemate, with each side taking heavy casualties.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 33-39&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' [[User:AlexyAnna |Niki]]&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 14n, 8w, n, e, 4d, s, d, w, 2d, e, n.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Zashti |Zashti]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
The Cave is the very first area which can be accessed from the [[:Category: Ruins Of Reveria|Ruins of Reveria]], when entering it from the surface. It is reached from the far north of the ruins, off of the cliff.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
Ogre rebirth is here.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Wizards&amp;diff=52232</id>
		<title>Category:Wizards</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Wizards&amp;diff=52232"/>
		<updated>2016-04-30T14:54:13Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the words of Thrull, &amp;quot;Wizards are what all [[:Category: Mages |Mages]] should have been.&amp;quot;  Wizards are mystically stronger than [[:Category: Mages |Mages]], but physically weaker.  They get more mana and their spells are more effective, but they also get lower hp gains and are, at best, unimpressive in melee combat.  They can also learn some very rare spells by researching them from obscure [[:Category: Spellbooks |spellbooks]].  These spells are not listed on their [[:Category: Wizard Skills And Spells |skill lists]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Wizards cannot become [[:Category: Sorcerers |Sorcerors]].  They disdain what they see as the [[:Category: Sorcerers |Sorceror]]'s crutch-like dependence on the Dark Powers.  Wizard trainers can sometimes be found researching lost tomes in musty libraries.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Wzd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Wizards in General ==&lt;br /&gt;
&lt;br /&gt;
Wizards bear a number of similarities to their root class - [[:Category: Mages |Mages]] - in their skill sets and spellcasting-oriented mode of playing. As their help file indicates, Wizards receive higher average mana gains and lower hit point gains than Mages or [[:Category:Stormlords|Stormlords]]. They can also learn the [[Flash|flash]] spell through a Hero-level Rune book designed for the purpose, but will experience greater spell lag as a result of the spell being innate to the Sorcerer class. They also lose access to the majority of psionic spells available to Mages and Stormlords - notably [[fortitudes]] and the Bio Empathy skill - and their hlist (the list of their learnable spells/skills at hero) is considerably more specialized and streamlined than the comprehensive package available to Mages.&lt;br /&gt;
&lt;br /&gt;
At the Lord tier, Wizards are a great asset to any group except those planning a gear run that is primarily or exclusively anti-magic (such as the Zarradyn's Gauntlets run in Arcadia, or parts of the Bodice run in Noctopia). Their high-impact area spell - which they share with Mages - combined with their high mana pools (averaging 27,000 at the time of morph with a ceiling of approx. 32.000-33,000 based on the race) and specialty spells (such as Wall of Thorns) make them ideal for gear runs involving multiple enemies, particularly of the large variety. However, from the standpoint of tanking, they are of no use to any group due to their relatively low HP pools and most crucially the absence of the rescue skill. Also due to these limitations, Wizards are more likely to die from painful area spells or sudden swarms, which can make their ability to lead groups more challenging. Mages, by contrast, are considerably sturdier, and can rescue weaker groupmates during emergencies. Moreover, unlike all other classes, a Mage's shield will never fail to discharge if hit by an opponent, which is a considerable asset at the Hero tier.&lt;br /&gt;
&lt;br /&gt;
Overall, Wizards are a medium-difficulty class that offer an easier alternative to Sorcerers - who cannot cast the sanctuary spell on themselves, cast a meaningful area-attack spell, heal themselves (or others), or benefit from the protection evil spell - while retaining a cachet of firepower for the Hero, Lord, and Legend tiers.&lt;br /&gt;
&lt;br /&gt;
== Wizard Creation ==&lt;br /&gt;
&lt;br /&gt;
The wizard trainer, [[Threnadir]], mentions rather clearly that wisdom is an important factor of becoming a wizard. &lt;br /&gt;
&lt;br /&gt;
'''Races need at least a base of 19 [[wisdom]] to become a wizard. Races with sufficient wisdom: [[Ent|Ents]], [[Gnome|Gnomes]], [[Deep Gnome|Deep Gnomes]], [[Centaur|Centaurs]], [[Tuataur|Tuataurs]], [[Griffon|Griffons]] and [[High Elf|High Elves]].''' &lt;br /&gt;
&lt;br /&gt;
There is also a quest involved to become a wizard (See: [[Book Of Exorcism]])&lt;br /&gt;
&lt;br /&gt;
If your Wisdom is too low, Threnadir will say 'You lack the wisdom. You will never be a Wizard. *tsk tsk*'   If Threnadir says 'You would make a poor Wizard with such paltry arcane might.', you might need more mana.  Wearing [[:Category:Lowmort 41-50 Mana Gear|mana gear]] will help out.  507 mana appeared to be enough on one occasion.&lt;br /&gt;
&lt;br /&gt;
To actually become a wizard, you need to be at Threnadir and use the [[Prestige]] command.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The usual rules of training stats apply: WIS first, then INT and CON. DEX is of value in improving your AC, whereas STR is of marginal use.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Wizards get to practice a repertoire of spells very similar to mages (disintegrate, acid rain, mystical barrier, charge shield, ward, amplify). However, wizards do have access to [[Acumen|acumen]], and (much less importantly) [[Timewarp]], which can be used as a poor man's [[Ablution|ablution]].&lt;br /&gt;
&lt;br /&gt;
[[Flash]] and [[Rune]] can be learned from [[:Category:Spellbooks |spellbooks]] at hero tier, and this selection of (special) spells can be further expanded at lord tier. Although out-of-class for wizards, [[Flash]] is one of their trademark spells, and helps greatly when battling large rooms using area spells.&lt;br /&gt;
&lt;br /&gt;
Notable hero skills and spells that wizards do not receive are psionic spells not exclusive to psi/mnd/bci (fortitudes, iron skin, etc.) as well as: sneak, move hidden, heighten senses, trip, parry, enhanced damage, rescue, time skip, bash, bashdoor, dodge*, third attack*, track, keyfinder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Wizards get these at lord tier, though by that time it's likely not relevant any more.&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Mages#Worshipping|mages]]. Identical applies to wizards for both worship and devotion.&lt;br /&gt;
&lt;br /&gt;
Of note is that [[Flash]] if out-of-class for wizards, and thus it's lag is twice as long as it is for [[:Category:Sorcerers |Sorcerers]]. For it to be practical and useful against large rooms, it should also be fast. Atheist lag is 10 ticks, Shizaga decreases the lag to 8 ticks, and Quixoltan will increase the lag to 11 ticks (nearly 3 rounds) so its usability will suffer. For this reason it's common to have an alias that turns on quicken, casts flash, and turns off quicken. However, some races (tuataurs, dragons, ents, etc.) have more hp and racial armor, and thus have less need for flash &amp;amp;ndash; and they can afford the increased lag if they flash at all.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
While difficult at first due to small HP gains, wizards are at their heart, solo creatures. Since wizards get shield block, having a charged shield is quite handy. Unlike mages, stormlords and sorcerers, wizards do not get dodge or parry, thus making a charged shield even more important.&lt;br /&gt;
&lt;br /&gt;
These are some of the popular areas for wizard solo play, with the harder areas being both more difficult, as well as more rewarding.&lt;br /&gt;
&lt;br /&gt;
* Low Hero: [[:Category:Shadow Keep|Shadow Keep]], [[:Category:Tortuga Cay|Tortuga Cay]]. These areas are simple, mobs are relatively easy, and can be brought down quickly using [[Surge]].&lt;br /&gt;
* Hero: [[:Category:Necromancer's Tower|Necromancer's Tower]], [[:Category:Ruined Lair 3 Of 5|Ruined Lair 3 Of 5]], [[:Category:Akrikto's Farm|Akrikto's Farm]]. The first two teach the new wizard how to use area spells, while the last one is similar to Tortuga Cay, however teaches the wizard independence.&lt;br /&gt;
* Super Hero: [[:Category:Exploration Outpost|Exploration Outpost]], [[:Category:Sun God Altar|Sun God Altar]]. Both of these require self-spelling, but offer 5-20+ mob rooms to take on at once, thus allowing for rapid leveling.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
The lack of rescue is the primary reason that makes wizards solo creatures. Wizards will need at least one large hitter/healer who can act as a back up tank to rescue groupies.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Wizards, unlike mages, do not make even reasonable hitters (lack of second and third attacks, and enhanced damage). Thus, wizard's melee capabilities are virtually nonexistent.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Wizards heal as well as any other character that can brandish. They do have access to [[Heal]] spell to be used in emergencies, but it is out-of-class, and thus slow.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Wizards are the tops, bar none, for area damage at lord. With their large mana base and the spellbook 'Ether Link' (used to decrease spell costs in crowded rooms), they can deal a huge amount of damage when dealing with multiple foes, which regularly happens in '''gear rooms'''. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is balanced out by their damage and mana endurance against single mobs, where Mindbenders, Psionicists, and Sorcerers will all out-damage and out-last a wizard.&lt;br /&gt;
&lt;br /&gt;
Unlike mages, wizards can not chaos channel their maelstroms, but they do have much larger mana pools to offset that.&lt;br /&gt;
&lt;br /&gt;
Not having [[sneak]] can be annoying at Lord, but there are several good options for equipment to provide this (adding a [[Demonic Lapis Lazuli |demonic lapis lazuli]] to a [[Silver Chestplate |silver chestplate]] for example). Also some races have the [[Racial Sneak |racial sneak]] ability.&lt;br /&gt;
&lt;br /&gt;
== Wizard Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Racial remort only.  [[High Elves|HiE]], [[Tuataurs]], [[Demonseeds|DSD]] and [[Sprites]] are all solid choices, as they're excellent casters with above-average mana pools. Note that some of these races require you to be a wizard (using a creatable race) before remorting. [[Dragons]] are another good choice, but requires QP unless one remorts an existing Tuataur wizard. Note that due to low hp, sprites are a more difficult choice to play for Wizard.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Rise_Of_Typhus&amp;diff=51364</id>
		<title>Category:Rise Of Typhus</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Rise_Of_Typhus&amp;diff=51364"/>
		<updated>2015-01-01T00:41:31Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''High in the Devil's Peak, an ancient group of reclusive healers and mystics live their solitary lives in a constant struggle against an evil force. Their name, the Order of Typhus, is a misnomer; the Order's temple is but a jailhouse for their prisoner, a Demon Lord, whose infernal magics lash against the bonds daily and threaten to lay waste both to the Temple as to the world of Midgaardia below.''&lt;br /&gt;
&lt;br /&gt;
''Though this state of affairs has been unchanged for years untold, as of late no messengers from the Order nor supply wagons have been seen travelling the mountain.''&lt;br /&gt;
&lt;br /&gt;
''Perhaps, finally, Typhus has prevailed.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' ITyrant&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, n.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Tysiln San |Tysiln San]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:North Of Ofcol|North Of Ofcol]] ([[North Of Ofcol Map|map]])&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
''Is it time for a round of bad news again? News from Devil's Peak tell a story how the Order of the Typhus has recently been decimated, in a savage attack. With only a single survivor remaining, it is an open question whether this ancient society of monks and priests will be able to recover.''&lt;br /&gt;
&lt;br /&gt;
''Good news, at least as far as the ordinary citizens of Midgaardia are concerned, is that their jailhouse has been designed with this  eventuality in mind, and the seals, although broken in places, are still more than capable of containing their prisoner.''&lt;br /&gt;
&lt;br /&gt;
''So, all is well, and relatively unchanged, and there is little reason for concern. There is absolutely no need for any hero intervention. No, there are no quests for heroes to do up there. Best course of action would be to leave the Order alone and stop trying for a millionth time to kill the unkillable Lord Typhus.''&lt;br /&gt;
&lt;br /&gt;
''-- Midgaardian Weekly''&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This area replaced the grandfathered [[:Category:Typhus|Typhus]] in December, 2014.&lt;br /&gt;
&lt;br /&gt;
'''Simple path to get the healing staff''' - pp ty san n:n:op w:w:w:d:w:w:s:w:u:u&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50674</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50674"/>
		<updated>2014-03-20T17:27:22Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i am of the opinion that the worship tables do something along these lines:&lt;br /&gt;
Wer 14%&lt;br /&gt;
Tor 10%&lt;br /&gt;
Kra 8%&lt;br /&gt;
Bhy 6%&lt;br /&gt;
Qxl 5%&lt;br /&gt;
Ath 0%&lt;br /&gt;
Dur&lt;br /&gt;
Rxa&lt;br /&gt;
Grn -3%&lt;br /&gt;
Tul&lt;br /&gt;
Shz&lt;br /&gt;
and the inherent racial mod gets added to this. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50673</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50673"/>
		<updated>2014-03-20T17:24:33Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i am of the opinion that the worship tables are as follows&lt;br /&gt;
Wer 14%&lt;br /&gt;
Tor 10%&lt;br /&gt;
Kra 8%&lt;br /&gt;
Bhy 6%&lt;br /&gt;
Qxl 5%&lt;br /&gt;
Ath 4%&lt;br /&gt;
Dur&lt;br /&gt;
Rxa&lt;br /&gt;
Grn -3%&lt;br /&gt;
Tul&lt;br /&gt;
Shz&lt;br /&gt;
and the inherent racial mod gets added to this. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50672</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50672"/>
		<updated>2014-03-20T17:22:52Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i am of the opinion that the worship tables are as follows&lt;br /&gt;
Wer 14%&lt;br /&gt;
Tor 10%&lt;br /&gt;
Kra 8%&lt;br /&gt;
Bhy 6%&lt;br /&gt;
Qxl 5%&lt;br /&gt;
Ath 4%&lt;br /&gt;
Dur&lt;br /&gt;
Rxa&lt;br /&gt;
Tul&lt;br /&gt;
Shz&lt;br /&gt;
Grn -3%&lt;br /&gt;
and the inherent racial mod gets added to this. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50671</id>
		<title>Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50671"/>
		<updated>2014-03-20T17:22:12Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The clerics of Werredan inspire acts of valour in those around them. Their secrets are now available to all clerics. This spell will increase the experience gains of characters allied to a cleric casting this spell when foes significantly stronger than the group are defeated.''&lt;br /&gt;
&lt;br /&gt;
''Individual clerics will have different spell strengths influenced by how closely aspects of their deities correspond with those of Werredan.''&lt;br /&gt;
&lt;br /&gt;
''This is a powerful pantheon spell. Any single cleric can only maintain (i.e. be the caster of) one of these spells at any given time.''&lt;br /&gt;
&lt;br /&gt;
Syntax: cast 'glorious conquest'&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This spell has a base duration of 8 ticks at Hero (and Lord?).&lt;br /&gt;
&lt;br /&gt;
The exact effect of the spell differs from cleric to cleric, largely depending on which god the caster [[Worship|worships]], but also apparently to an extent depending on the caster's race. The power of the spell is the same for both Heroes and Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race'''&lt;br /&gt;
| '''Worship'''&lt;br /&gt;
| '''Percentage increase'''&lt;br /&gt;
|-&lt;br /&gt;
| Deep Gnome&lt;br /&gt;
| Tul-Sith&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Shizaga&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| HiE&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| Kra&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bhyss&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
|Lizard Man&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Tuataur&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Werredan&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Kra&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Athiest&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Gorn&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Athiest&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Athiest&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Tor&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Kra&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Qxl&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Troll&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Divine Spells]]&lt;br /&gt;
[[Category: Cleric Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Class Definers]]&lt;br /&gt;
[[Category: Pantheon Spells]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50670</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50670"/>
		<updated>2014-03-20T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i am of the opinion that the worship tables are as follows&lt;br /&gt;
Wer 14%&lt;br /&gt;
Tor 10%&lt;br /&gt;
Kra 8%&lt;br /&gt;
Bhy 6%&lt;br /&gt;
Qxl 5%&lt;br /&gt;
Ath 4%&lt;br /&gt;
Grn&lt;br /&gt;
Dur&lt;br /&gt;
Rxa&lt;br /&gt;
Tul&lt;br /&gt;
Shz&lt;br /&gt;
and the inherent racial mod gets added to this. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50669</id>
		<title>Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50669"/>
		<updated>2014-03-20T17:18:46Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The clerics of Werredan inspire acts of valour in those around them. Their secrets are now available to all clerics. This spell will increase the experience gains of characters allied to a cleric casting this spell when foes significantly stronger than the group are defeated.''&lt;br /&gt;
&lt;br /&gt;
''Individual clerics will have different spell strengths influenced by how closely aspects of their deities correspond with those of Werredan.''&lt;br /&gt;
&lt;br /&gt;
''This is a powerful pantheon spell. Any single cleric can only maintain (i.e. be the caster of) one of these spells at any given time.''&lt;br /&gt;
&lt;br /&gt;
Syntax: cast 'glorious conquest'&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This spell has a base duration of 8 ticks at Hero (and Lord?).&lt;br /&gt;
&lt;br /&gt;
The exact effect of the spell differs from cleric to cleric, largely depending on which god the caster [[Worship|worships]], but also apparently to an extent depending on the caster's race. The power of the spell is the same for both Heroes and Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race'''&lt;br /&gt;
| '''Worship'''&lt;br /&gt;
| '''Percentage increase'''&lt;br /&gt;
|-&lt;br /&gt;
| Deep Gnome&lt;br /&gt;
| Tul-Sith&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Shizaga&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| HiE&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| Kra&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bhyss&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
|Lizard Man&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Tuataur&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Werredan&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Kra&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Athiest&lt;br /&gt;
|8%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Athiest&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Athiest&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Tor&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Kra&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Qxl&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Troll&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Divine Spells]]&lt;br /&gt;
[[Category: Cleric Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Class Definers]]&lt;br /&gt;
[[Category: Pantheon Spells]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50668</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50668"/>
		<updated>2014-03-20T17:12:04Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i am of the opinion that the worship tables are as follows&lt;br /&gt;
Wer 14%&lt;br /&gt;
Tor 10%&lt;br /&gt;
Kra 8%&lt;br /&gt;
Bhy 6%&lt;br /&gt;
Qxl 5%&lt;br /&gt;
Grn&lt;br /&gt;
Dur&lt;br /&gt;
Rxa&lt;br /&gt;
Tul&lt;br /&gt;
Shz&lt;br /&gt;
Ath 0%&lt;br /&gt;
and the inherent racial mod gets added to this. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50667</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50667"/>
		<updated>2014-03-20T17:05:15Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i'm of the opinion that wer is 14%, tor 10%, kra 8%. - Qemoi&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50666</id>
		<title>Talk:Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Talk:Glorious_Conquest&amp;diff=50666"/>
		<updated>2014-03-20T17:04:44Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seem to have enough data to start drawing some conclusions:&lt;br /&gt;
&lt;br /&gt;
dwf (+5%) &amp;gt; cen (+1%) &amp;gt; dgn, drw, elf, gno, liz, spr, trl (+0%) &amp;lt;br&amp;gt;&lt;br /&gt;
tor, wer (+10%) &amp;gt; bhy (+6%) &amp;gt; qxl (+5%) &amp;gt; kra (+4%) &amp;gt; ath (+0%) &amp;gt; shz (-2%) &amp;gt; tul (-5%?) '''Assuming a base of 5%'''&lt;br /&gt;
--[[User:Shadowtop|Shadowtop]] 16:32, 6 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
More ath values would be great, hm, but hard to get these. Having Tor and Werredan both at +10% makes this spell actually not that Werredan-centric at all. -- [[User:WinterRose|WinterRose]] 03:36, 7 June 2013 (EDT)&lt;br /&gt;
:It's possible that there is an upper limit for this bonus of 20%, if so, Tor could have a stronger bonus... but that's just speculation. --[[User:Shadowtop|Shadowtop]] 09:41, 25 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
i'm of the opinion that wer is 14%, tor 10%, kra 8%.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Qemoi&amp;diff=50665</id>
		<title>User talk:Qemoi</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Qemoi&amp;diff=50665"/>
		<updated>2014-03-20T06:17:47Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Getting Started page is just an idea that I've been wanting to work on for a while.  I'm totally new to this whole wiki writing thing, so any edits on syntax and/or adding links would be appreciated.  &lt;br /&gt;
&lt;br /&gt;
I'm trying to keep it as concise as possible for the new players to just have a single, well-linked page to view in lieu of being bombarded with helpfiles.  It is very much a work in progress.  I plan on adding:&lt;br /&gt;
&lt;br /&gt;
the rest of the in-game messages you'll see up to 51.&lt;br /&gt;
combat tips, useful aliases, et cetera.  (the alias page still needs work.  maybe an example or two?)&lt;br /&gt;
&lt;br /&gt;
If you can think of other things that might need adding to it, or ideas for it.  Please add them to my talk page :)&lt;br /&gt;
&lt;br /&gt;
That's it for now I think.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50664</id>
		<title>Glorious Conquest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Glorious_Conquest&amp;diff=50664"/>
		<updated>2014-03-20T06:13:33Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The clerics of Werredan inspire acts of valour in those around them. Their secrets are now available to all clerics. This spell will increase the experience gains of characters allied to a cleric casting this spell when foes significantly stronger than the group are defeated.''&lt;br /&gt;
&lt;br /&gt;
''Individual clerics will have different spell strengths influenced by how closely aspects of their deities correspond with those of Werredan.''&lt;br /&gt;
&lt;br /&gt;
''This is a powerful pantheon spell. Any single cleric can only maintain (i.e. be the caster of) one of these spells at any given time.''&lt;br /&gt;
&lt;br /&gt;
Syntax: cast 'glorious conquest'&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This spell has a base duration of 8 ticks at Hero (and Lord?).&lt;br /&gt;
&lt;br /&gt;
The exact effect of the spell differs from cleric to cleric, largely depending on which god the caster [[Worship|worships]], but also apparently to an extent depending on the caster's race. The power of the spell is the same for both Heroes and Lords.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Race'''&lt;br /&gt;
| '''Worship'''&lt;br /&gt;
| '''Percentage increase'''&lt;br /&gt;
|-&lt;br /&gt;
| Deep Gnome&lt;br /&gt;
| Tul-Sith&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| Drow&lt;br /&gt;
| Shizaga&lt;br /&gt;
| 3%&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| HiE&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| Kra&lt;br /&gt;
| 9%&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| Kra&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Bhyss&lt;br /&gt;
| 16%&lt;br /&gt;
|-&lt;br /&gt;
|Lizard Man&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Tuataur&lt;br /&gt;
|Werredan&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Werredan&lt;br /&gt;
|18%&lt;br /&gt;
|-&lt;br /&gt;
|Ogre&lt;br /&gt;
|Kra&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Athiest&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Athiest&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Tor&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Kra&lt;br /&gt;
|14%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Qxl&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Troll&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Sprite&lt;br /&gt;
|Qxl&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Divine Spells]]&lt;br /&gt;
[[Category: Cleric Hero Skills And Spells]]&lt;br /&gt;
[[Category: Cleric Class Definers]]&lt;br /&gt;
[[Category: Pantheon Spells]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Lesser_Elemental_Evolution_Quest&amp;diff=50659</id>
		<title>Lesser Elemental Evolution Quest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Lesser_Elemental_Evolution_Quest&amp;diff=50659"/>
		<updated>2014-03-16T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Get the first shot on the Inferno stone mob (called first shard), the Sceptre (second shard) mob, and the Lodestone Mob (third shard). Keep in mind that Sceptre and Lode are reboot only. &lt;br /&gt;
&lt;br /&gt;
You do NOT need to get the first shot in to get the shards to spawn. Don't be afraid of dying since you're about to evolve anyways!&lt;br /&gt;
&lt;br /&gt;
[[Category:Imp Evolution Quests]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Cmud_Lockbox_Sub&amp;diff=50510</id>
		<title>Cmud Lockbox Sub</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Cmud_Lockbox_Sub&amp;diff=50510"/>
		<updated>2014-02-09T16:47:51Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script will make it easy to identify vials without having to cast identify.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;ISO-8859-1&amp;quot; ?&amp;gt;&lt;br /&gt;
&amp;lt;cmud&amp;gt;&lt;br /&gt;
  &amp;lt;trigger priority=&amp;quot;3750&amp;quot; copy=&amp;quot;yes&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;pattern&amp;gt;(%*){a|an} %2 vial of healing&amp;lt;/pattern&amp;gt;&lt;br /&gt;
    &amp;lt;value&amp;gt;#if (%lower( %2)=&amp;quot;reddish-brown&amp;quot;) {#var vialhealtype &amp;quot;cure crit&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;light brown&amp;quot;) {#var vialhealtype &amp;quot;cure light&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;red-brown&amp;quot;) {#var vialhealtype &amp;quot;divinity&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;orange-brown&amp;quot;) {#var vialhealtype &amp;quot;cure serious&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;orange-red&amp;quot;) {#var vialhealtype &amp;quot;cure crit+light&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;red striped&amp;quot;) {#var vialhealtype &amp;quot;heal&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;yellow-brown&amp;quot;) {#var vialhealtype &amp;quot;heal+cure light&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;yellow&amp;quot;) {#var vialhealtype &amp;quot;heal+cure serious&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;yellow-orange&amp;quot;) {#var vialhealtype &amp;quot;heal+cure crit&amp;quot;} {}&lt;br /&gt;
#if (%lower( %2)=&amp;quot;orange&amp;quot;) {#var vialhealtype &amp;quot;heal+cure light+cure crit&amp;quot;} {}&lt;br /&gt;
#psub {%2~(@vialhealtype~)} %x2&lt;br /&gt;
#ad vialcount 1&lt;br /&gt;
#var vcount %1&lt;br /&gt;
#var vcount %remove((Magical),@vcount)&lt;br /&gt;
#var vcount %remove((Humming),@vcount)&lt;br /&gt;
#var vcount %remove((Glowing),@vcount)&lt;br /&gt;
#var vcount %remove((Demonic),@vcount)&lt;br /&gt;
#var vcount %replace(@vcount,&amp;quot;(&amp;quot;,&amp;quot;&amp;quot;)&lt;br /&gt;
#var vcount %replace(@vcount,&amp;quot;)&amp;quot;,&amp;quot;&amp;quot;)&lt;br /&gt;
#var vcount %trim(@vcount)&lt;br /&gt;
#if @vcount&amp;amp;gt;0 {#ad vialcount %eval(@vcount-1)} {}&amp;lt;/value&amp;gt;&lt;br /&gt;
  &amp;lt;/trigger&amp;gt;&lt;br /&gt;
&amp;lt;/cmud&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is a variation on the above theme.  It uses if/else statements and removes most of the variable work from above for optimized speed, as well as coloring the vials.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;trigger priority=&amp;quot;6800&amp;quot; id=&amp;quot;52&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;pattern&amp;gt;{a|an} (%*) vial of (healing)$&amp;lt;/pattern&amp;gt;&lt;br /&gt;
  &amp;lt;value&amp;gt;#IF (%1=&amp;quot;light brown&amp;quot;) {#psub {&amp;quot;cure light&amp;quot;} %x2;#pcol tan %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;orange-brown&amp;quot;) {#psub {&amp;quot;cure serious&amp;quot;} %x2;#pcol goldenrod %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;reddish-brown&amp;quot;) {#psub {&amp;quot;cure critical&amp;quot;} %x2;#pcol chocolate %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;orange-red&amp;quot;) {#psub {&amp;quot;cure critical, cure light&amp;quot;} %x2;#pcol orangered %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;red striped&amp;quot;) {#psub {&amp;quot;heal&amp;quot;} %x2;#pcol mxpred %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;yellow-brown&amp;quot;) {#psub {&amp;quot;heal, cure light&amp;quot;} %x2;#pcol darkgoldenrod %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;yellow&amp;quot;) {#psub {&amp;quot;heal, cure serious&amp;quot;} %x2;#pcol mxpyellow %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;yellow-orange&amp;quot;) {#psub {&amp;quot;heal, cure critical&amp;quot;} %x2;#pcol gold %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;orange&amp;quot;) {#psub {&amp;quot;heal, cure light, cure critical&amp;quot;} %x2;#pcol mxporange %x1 %x2} {&lt;br /&gt;
#IF (%1=&amp;quot;red-brown&amp;quot;) {#psub {&amp;quot;divinity&amp;quot;} %x2;#pcol sienna %x1 %x2}&lt;br /&gt;
}}}}}}}}}&lt;br /&gt;
&amp;lt;/value&amp;gt;&lt;br /&gt;
&amp;lt;/trigger&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Cmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=37531</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=37531"/>
		<updated>2009-01-26T22:11:00Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* Exploration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear. This Wiki also has gear lists, including a '''[[:Category:Lowmort_1-10_Gear|Level 1-10 Gear List]]'''.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
There is a tour guide in [[Stonehall]] northeast of Sol that will take you around to many areas for a nominal fee.  He gives tips on how to find the areas as he takes you there.  This is an excellent tool for at least getting an idea of where you should start looking around if you are feeling overwhelmed.&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
&lt;br /&gt;
Level 23: Movement costs start to increase.  They will continue to increase as you progress in levels.&lt;br /&gt;
&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.  Without [[Magic Lore]], you will see a general message of how long your spells will last.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33723</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33723"/>
		<updated>2008-11-05T03:45:36Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
&lt;br /&gt;
Level 23: Movement costs start to increase.  They will continue to increase as you progress in levels.&lt;br /&gt;
&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.  Without [[Magic Lore]], you will see a general message of how long your spells will last.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33722</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33722"/>
		<updated>2008-11-05T03:28:34Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
&lt;br /&gt;
Level 23: Movement costs start to increase.  They will continue to increase as you progress in levels.&lt;br /&gt;
&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33711</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33711"/>
		<updated>2008-11-02T13:41:39Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33710</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33710"/>
		<updated>2008-11-02T13:41:19Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33709</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33709"/>
		<updated>2008-11-02T13:39:53Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 2: Nchat channel becomes available&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
Level 10: You may freely [[worship]] any of the gods available and learn how they affect you&lt;br /&gt;
Level 19: This is the last level unworshipping is free, starting at 20 it will cost you practices&lt;br /&gt;
Level 25: [[Herothank]] becomes available to you&lt;br /&gt;
Level 25: If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
Level 51: Welcome to [[Hero]]!&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33708</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33708"/>
		<updated>2008-11-02T13:36:03Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
           If you have practiced [[Magic Lore]] you should be able to see the duration of spells cast on you.&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33646</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33646"/>
		<updated>2008-10-23T03:42:04Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* Gathering Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.&lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help [[:Category:Level_Gear|Level Gear]]''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help [[:Category:Meadow|Meadow]]''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that you can wear items up to 3 levels higher than your current level, and use weapons (main and offhand) up to 5 levels higher than your current level.&lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim|Jim the Peddler]]) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of [[:Category:Stonehall|Stonehall]], near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of [[:Category:Midgaard|Midgaard]].  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, [[Cure Poison|cure poisons]] and [[Cure Disease|diseases]], and [[Remove Curse|remove curses]] from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
[[:Category:Sanctum|Sanctum]] is a very popular social hub of Avatar.  In Sanctum, there is a [[AVATAR's Donation Room (Sanctum)|donation room]] to possibly find some gear, an [[AVATAR's Sanctum Infirmary (Sanctum)|infirmary]] which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with [[Aggressive Mobs|aggie mobs]] and [[Cursed Rooms|cursed rooms]] that don't allow you to set your [[Recall|recall]].  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.&lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Shadowfists&amp;diff=33440</id>
		<title>Category:Shadowfists</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Shadowfists&amp;diff=33440"/>
		<updated>2008-10-12T10:52:31Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sneaky and manipulative, Shadowfists corrupt the teachings of [[Gorn |Gorn]] to justify their sinister world view; The massacre of all those who stand against them through any means neccesary.  They combine unarmed fighting with the dishonorable tactics usually favored by [[:Category: Rogues |Rogues]] and [[:Category: Assassins |Assassins]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  Shadowfists have strayed too far from the light to ever become [[:Category: Priests |Priests]], like [[:Category: Monks |Monks]] can, but they can become [[:Category: Assassins |Assassins]], albeit later than [[:Category: Rogues |Rogues]].  Shadowfists masters can sometimes be found training in [[:Category:Desiccated Farmland|inhospitable environs]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Shf.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Monks |Monk]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Shadowfists in General ==&lt;br /&gt;
Shadowfists trade some good skills for their evil ones. Gain: a lifesteal and critical strike attack as well as rogue flee skills. Lose: all healing, status abnormality cure, and awen spells, also notably they lose arrow dodge. They don't get bear stance or transfer life. Also to take advantage of their hero101 skills they must train demonic intent which keeps them evil aligned.&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Creation ==&lt;br /&gt;
Be evil aligned, be a monk and kill a monk in [[:Category:Sir Michael's Stronghold|Sir Michael's Stronghold]], not saying which as that would make it too easy.&lt;br /&gt;
&lt;br /&gt;
There might be other things you need (EG: certain stats like int etc) but this works for a human monk. [[Kzinti]] is confirmed as a viable race, as is [[Human]] and [[Gnome]].  You must have 18 int.&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
Take advantage of your different stances as much as possible.  I like to use emu stance in while my hp are at full, and start combat with a surprise attack, then kick like crazy.  After losing 500-1000 hp, I will usually switch to vampire fang stance and start using vs in combat.  Spectral stance is useful in areas where the mobs seem to parry more than usual.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Qemoi&amp;diff=33404</id>
		<title>User talk:Qemoi</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Qemoi&amp;diff=33404"/>
		<updated>2008-10-07T13:46:58Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: New page: The Getting Started page is just an idea that I've been wanting to work on for a while.  I'm totally new to this whole wiki writing thing, so any edits on syntax and/or adding links would ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Getting Started page is just an idea that I've been wanting to work on for a while.  I'm totally new to this whole wiki writing thing, so any edits on syntax and/or adding links would be appreciated.  &lt;br /&gt;
&lt;br /&gt;
I'm trying to keep it as concise as possible for the new players to just have a single, well-linked page to view in lieu of being bombarded with helpfiles.  It is very much a work in progress.  I plan on adding:&lt;br /&gt;
&lt;br /&gt;
the rest of the in-game messages you'll see up to 51.&lt;br /&gt;
combat tips, useful aliases, et cetera.  (the alias page still needs work.  maybe an example or two?)&lt;br /&gt;
&lt;br /&gt;
If you can think of other things that might need adding to it, or ideas for it.  Please add them to my talk page :)&lt;br /&gt;
&lt;br /&gt;
Also, I have created a page for the DC Quests.  PLEASE DON'T ADD SPOILERS AND INFO ABOUT IT!  I have been specifically asked not to do that by Kasab (had no intention of doing that), who was proud of the fact that he didn't have one.  I only copied the in-game helpfile, and created it solely to prevent some other schmuck out there from ruining it for anybody else.  &lt;br /&gt;
&lt;br /&gt;
That's it for now I think.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Ylem&amp;diff=33403</id>
		<title>User talk:Ylem</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Ylem&amp;diff=33403"/>
		<updated>2008-10-07T13:39:30Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For your pleasure:&lt;br /&gt;
You can walk to ent and avoid wyrms very easily;&lt;br /&gt;
from stone trickster - e e s pull bl s s w s ent hole [s] s s s u s to ent (there might be an extra direction or two in there, but it'll work)&lt;br /&gt;
--[[User:Arcano|Arcano]] 17:56, 3 June 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes - those directions are on the [[Heavily Scarred Ent]] page.&lt;br /&gt;
--[[User:Ylem|Ylem]] 08:17, 4 June 2008 (EDT) &lt;br /&gt;
&lt;br /&gt;
Thanks for help with cleaning up my wiki syntax!  I obviously don't have a clue what I'm doing with them, but that's not going to stop me from trying to help :P&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Diplomatic_Corps&amp;diff=33402</id>
		<title>Diplomatic Corps</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Diplomatic_Corps&amp;diff=33402"/>
		<updated>2008-10-07T06:01:57Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diplomatic Corps was founded on the grounds of the Midgaardia [[:Category:Olympic Grounds|Olympics]] a full ten years after the last great racial war. Representatives from all Midgaardian races came together in Aelmon's sanctuary to hash out a plan to unite all nations and foster peace, friendship, and trade.&lt;br /&gt;
&lt;br /&gt;
Building on the Corps hall was begun one year after the first meeting of representatives. All races put forth funds to build a grand gesture of peace. The hall is a huge monument to the power of friendship between the races. Ents and giants worked together to build the structure. Fae and&lt;br /&gt;
orcs planned the interior. Gnomes and the beast races provided the surrounding flora and fauna. Gargoyles provided the intricate stonework. Ogres provided the brute strength required to move furniture. The reptilian races helped refine the security system and trained the guards.&lt;br /&gt;
&lt;br /&gt;
Quests for certain races (creatable only, for now) are available every 10 levels up to level 50.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Diplomatic_Corps&amp;diff=33390</id>
		<title>Diplomatic Corps</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Diplomatic_Corps&amp;diff=33390"/>
		<updated>2008-10-05T19:34:10Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: New page: The Diplomatic Corps was founded on the grounds of the Midgaardia Olympics a full ten years after the last great racial war. Representatives from all Midgaardian races came together in Ael...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diplomatic Corps was founded on the grounds of the Midgaardia Olympics a full ten years after the last great racial war. Representatives from all Midgaardian races came together in Aelmon's sanctuary to hash out a plan to unite all nations and foster peace, friendship, and trade.&lt;br /&gt;
&lt;br /&gt;
Building on the Corps hall was begun one year after the first meeting of representatives. All races put forth funds to build a grand gesture of peace. The hall is a huge monument to the power of friendship between the races. Ents and giants worked together to build the structure. Fae and&lt;br /&gt;
orcs planned the interior. Gnomes and the beast races provided the surrounding flora and fauna. Gargoyles provided the intricate stonework. Ogres provided the brute strength required to move furniture. The reptilian races helped refine the security system and trained the guards.&lt;br /&gt;
&lt;br /&gt;
Quests for certain races (creatable only, for now) are available every 10 levels up to level 50.&lt;br /&gt;
&lt;br /&gt;
It is located under a building in the southwest corner of Midgaard.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33389</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33389"/>
		<updated>2008-10-05T19:10:55Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* Healers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler) and other basic supplies.  It is conveniently located in the center of the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.&lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with aggie mobs and cursed rooms that don't allow you to set your recall.  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.  &lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33388</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33388"/>
		<updated>2008-10-05T08:13:28Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* As You Grow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with aggie mobs and cursed rooms that don't allow you to set your recall.  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.  &lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33387</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33387"/>
		<updated>2008-10-05T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
To begin with, type ''score'' to see all kinds of helpful information about yourself.  The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with aggie mobs and cursed rooms that don't allow you to set your recall.  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.  &lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.  [[Socials]] are nice quick commands that add a bit of depth and humor to your interactions with people (and mobs!).  [[Title]] is another command you can use to describe yourself, or even create a surname.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Title&amp;diff=33386</id>
		<title>Title</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Title&amp;diff=33386"/>
		<updated>2008-10-05T08:11:36Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Commands]]&lt;br /&gt;
&lt;br /&gt;
Syntax: title &amp;lt;string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets your title to a given string.&lt;br /&gt;
&lt;br /&gt;
The game supplies a title when your character is created. You can use TITLE to set your title to something else. This title is seen beside your name on the who list, and it normally appears beside your name when a player &amp;quot;looks&amp;quot; in a room.&lt;br /&gt;
&lt;br /&gt;
Titles are subject to our language policy and are limited to 50 characters, include color codes.&lt;br /&gt;
&lt;br /&gt;
If you're feeling especially uncreative, you can always type &amp;quot;title&amp;quot; without offering any suggestions of your own. You will find yourself with a new, shiny, and possibly intelligible title all of your own!&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Socials&amp;diff=33385</id>
		<title>Socials</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Socials&amp;diff=33385"/>
		<updated>2008-10-05T08:08:20Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This [[:Category: Commands |command]] shows you all the [[:Category: Socials |social commands]] available.&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Socials |Socials]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
accept         accuse         ack            adjust         admire         &lt;br /&gt;
air            anticipate     attention      alarm          addict         &lt;br /&gt;
agree          anvil          angelthank     apologize      applaud        &lt;br /&gt;
argh           army           arrive         away           bat            &lt;br /&gt;
beam           blindfold      boast          bully          burn           &lt;br /&gt;
buzz           baa            babble         backhand       bah            &lt;br /&gt;
boot           brat           bark           bearhug        beer           &lt;br /&gt;
beg            blame          boggle         bkiss          bite           &lt;br /&gt;
blink          blush          bounce         bow            bonk           &lt;br /&gt;
brb            burp           banzai         brush          boogie         &lt;br /&gt;
bleed          beckon         cackle         calamari       cannonball     &lt;br /&gt;
cartwheel      catnap         challenge      chicken        chirp          &lt;br /&gt;
chocolate      comehere       conspire       covers         crack          &lt;br /&gt;
cramp          cricket        cheer          cheerup        chomp          &lt;br /&gt;
chop           chuckle        clap           clench         clobber        &lt;br /&gt;
coffee         complain       cook           cough          convulse       &lt;br /&gt;
cower          criticize      crush          crocodile      clueless       &lt;br /&gt;
comfort        cringe         cuddle         curse          curtsey        &lt;br /&gt;
cut            confuse        caress         chess          chew           &lt;br /&gt;
choke          chortle        claw           collapse       crouch         &lt;br /&gt;
crumpet        dance          dare           dash           daydream       &lt;br /&gt;
disagree       dizzy          doh            dive           dracula        &lt;br /&gt;
drinktoast     drool          drumroll       duck           duel           &lt;br /&gt;
dufus          die            drunk          eep            embrace        &lt;br /&gt;
envy           eskimo         evileye        evilgrin       excite         &lt;br /&gt;
explode        eyebrow        eyes           face           faint          &lt;br /&gt;
fancy          flap           flinch         flip           fluff          &lt;br /&gt;
french         fries          frown          fume           flutter        &lt;br /&gt;
flirt          fakerep        fatality       flare          flay           &lt;br /&gt;
flex           foam           fret           froth          fwap           &lt;br /&gt;
gag            gasp           gawk           gibber         giggle         &lt;br /&gt;
glare          gnaw           green          grin           groan          &lt;br /&gt;
grovel         growl          grumble        grunt          guitar         &lt;br /&gt;
grouphug       grimace        grind          gape           gargle         &lt;br /&gt;
goodnight      greed          grump          gorup          groom          &lt;br /&gt;
gross          golfclap       gulp           hiccup         honk           &lt;br /&gt;
hack           hair           hairball       halo           hand           &lt;br /&gt;
happy          herring        hickey         hiccups        high5          &lt;br /&gt;
hiss           hoot           hop            howl           hmm            &lt;br /&gt;
hug            hum            holdhand       huh            hunger         &lt;br /&gt;
hush           ignore         innocent       invite         irritate       &lt;br /&gt;
itch           joy            judge          juggle         jump           &lt;br /&gt;
kangaroo       kiss           knee           kneel          knock          &lt;br /&gt;
lean           leer           linkkill       laugh          lick           &lt;br /&gt;
listen         love           luck           lullaby        lol            &lt;br /&gt;
magic          massage        meow           moan           moon           &lt;br /&gt;
mosh           maim           mmm            mooch          moocow         &lt;br /&gt;
muhaha         marv           mutter         melvin         meep           &lt;br /&gt;
milk           moron          mourn          ni             nibble         &lt;br /&gt;
nod            nog            nail           noogie         nose           &lt;br /&gt;
nudge          nuzzle         ogle           ohno           oink           &lt;br /&gt;
oldtimer       ooo            origami        ouch           pace           &lt;br /&gt;
panic          pant           pat            peck           pet            &lt;br /&gt;
peer           pester         phew           pie            pillow         &lt;br /&gt;
pinch          ping           pinky          phone          playdead       &lt;br /&gt;
plead          plot           point          pointlaugh     poke           &lt;br /&gt;
polite         ponder         possum         potato         pounce         &lt;br /&gt;
pound          pout           powertrip      pressure       pretend        &lt;br /&gt;
propose        puff           puke           punch          punt           &lt;br /&gt;
purr           puzzle         quack          quiver         rage           &lt;br /&gt;
ramble         relax          righteous      roll           rollover       &lt;br /&gt;
romp           rose           raise          raisehand      reassure       &lt;br /&gt;
rofl           ruffle         raspberry      rock           rub            &lt;br /&gt;
rubhands       roar           romance        room           run            &lt;br /&gt;
salute         scare          scour          serenade       shame          &lt;br /&gt;
silly          sneeze         sniff          sniffle        scold          &lt;br /&gt;
scratch        scream         sear           sgrin          slap           &lt;br /&gt;
slobber        srestring      starve         stomp          shin           &lt;br /&gt;
shiver         shrug          shudder        sigh           sing           &lt;br /&gt;
sharpenlag     smell          smile          smirk          snap           &lt;br /&gt;
snarl          sit            spit           snicker        sad            &lt;br /&gt;
snore          smooch         sob            soup           spush          &lt;br /&gt;
spull          squeal         squish         spin           snowball       &lt;br /&gt;
snuggle        spank          splutter       spur           spurn          &lt;br /&gt;
squeeze        stare          stretch        strip          stroke         &lt;br /&gt;
strut          stumble        sulk           suffer         swat           &lt;br /&gt;
swim           swoon          shriek         schuckle       spam           &lt;br /&gt;
swear          sneer          scoff          scowl          scratchhead    &lt;br /&gt;
scuff          slime          spew           squint         squirm         &lt;br /&gt;
shove          skip           smack          sneer          snort          &lt;br /&gt;
stagger        sworship       streak         sweat          smooth         &lt;br /&gt;
shakehead      shakehand      shakefist      support        sweep          &lt;br /&gt;
tail           tie            tighten        timeout        torture        &lt;br /&gt;
toast          tada           tag            tease          taunt          &lt;br /&gt;
tango          tank           tap            tattle         tear           &lt;br /&gt;
thank          think          thwap          tickle         tender         &lt;br /&gt;
toe            tossturn       tsk            throttle       tongue         &lt;br /&gt;
tummy          twiddle        twitch         type           tip            &lt;br /&gt;
threaten       tackle         urkel          violin         voodoo         &lt;br /&gt;
whap           wonder         worry          wrap           wrinkle        &lt;br /&gt;
wrist          write          warpaint       wave           whimper        &lt;br /&gt;
woohoo         woot           wavebye        wavehello      wedgie         &lt;br /&gt;
wetwilly       whine          wish           whistle        wiggle         &lt;br /&gt;
wince          wink           warcry         wolfwhistle    wait           &lt;br /&gt;
weep           whip           whee           whew           yelp           &lt;br /&gt;
yawn           yay            yeehaw         yowl           yodel          &lt;br /&gt;
zerbert        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Communication Commands]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33384</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33384"/>
		<updated>2008-10-05T08:04:49Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.  They will give you ideas on places to look for and tell you when you are in an area you don't need to be just yet.  Don't forget to set your [[Recall]] as you wander about!&lt;br /&gt;
&lt;br /&gt;
== [[Death]] ==&lt;br /&gt;
It's a part of getting bigger.  Some days it's more common part than others.  You will need to retrieve your corpse when it does.  There are many ways to do this.  Setting your recall often will provide you a fast way to get back to your body.  However, there are a few instances that this is not possible.  In that case, [[Speedwalking]] and/or creating an [[Alias]] are common do-it-yourself solutions to getting back all that precious gear you've collected.  They work well for areas with aggie mobs and cursed rooms that don't allow you to set your recall.  If you feel like you may need some extra time to get back to where you just died, you can always try asking somebody to [[embalm]] your corpse for you.  If you've tried and just can't quite make it, or can't even find your resting place to begin with, you can always ask for some assistance on nchat.  Keep in mind that nobody is under an obligation to help you, and polling for help repeatedly is rather frowned upon by most players.  &lt;br /&gt;
&lt;br /&gt;
== As You Grow ==&lt;br /&gt;
As you gain in levels, more and more commands will become available to you, the information you see will expand, and the world becomes a richer and deeper place.&lt;br /&gt;
Level 3: Chat channel becomes available&lt;br /&gt;
Level 10: You can see a numeric value for your alignment on your [[Score]]&lt;br /&gt;
Level 25:  [[Herothank]] becomes available to you&lt;br /&gt;
Level 35: You can set the room entrance and exit messages&lt;br /&gt;
&lt;br /&gt;
== Developing a character ==&lt;br /&gt;
Now that you're getting a bit bigger, perhaps you want to develop and express a persona for your character.  A [[description]] will create a blurb about yourself for others to read when they look at you.  [[Playerinfo]] is a less obtrusive way to sharing stories, laughter, brag about stats, whatever you want it to be.  Eventually, you can customize the message people see as you enter and exit a room.  While role-playing is not enforced, it is always encouraged, for your enjoyment and the entertainment of those you meet.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Description&amp;diff=33383</id>
		<title>Description</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Description&amp;diff=33383"/>
		<updated>2008-10-05T08:01:59Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Commands]]&lt;br /&gt;
&lt;br /&gt;
Syntax: description + &amp;lt;string&amp;gt;&lt;br /&gt;
Syntax: description -&lt;br /&gt;
Syntax: description clear&lt;br /&gt;
Syntax: description show&lt;br /&gt;
&lt;br /&gt;
Sets your long description to the given string.  If the description string starts with a '+', the part after the '+' is appended to your current description, so that you can make multi-line descriptions. This description is seen when a player looks at you.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
desc + You are looking at a tall mage whose dancing green eyes catch&lt;br /&gt;
&lt;br /&gt;
desc + your attention and hold it.&lt;br /&gt;
&lt;br /&gt;
This would appear as a multi-line description.  To remove the last line of a multi-line description, you can use the &amp;lt;description -&amp;gt; command.  In the example above, &amp;lt;desc -&amp;gt; would delete &amp;quot;your attention and hold it.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Areas&amp;diff=33382</id>
		<title>Areas</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Areas&amp;diff=33382"/>
		<updated>2008-10-05T07:40:36Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also [[:Category: Areas |Areas]].&lt;br /&gt;
&lt;br /&gt;
Syntax: areas &amp;lt;lowest level&amp;gt; &amp;lt;highest level&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AREAS shows you all the areas in the game, with the author's name and the suggested levels. If you simply type 'area', you'll get the entire list.&lt;br /&gt;
&lt;br /&gt;
You can, however, pick a level range you desire to see.  So if you were to type 'area 5 10', only the areas that are suggested for levels 5 through 10 will appear.&lt;br /&gt;
&lt;br /&gt;
NOTE:  This means that if the area levels of an area is 1-51, and you pick an area range of 1-2, the area WILL show up on the reduced list. &lt;br /&gt;
&lt;br /&gt;
''That means that just because an area appears on your reduced list, it does not mean it is safe for you.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33381</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33381"/>
		<updated>2008-10-05T07:39:27Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;br /&gt;
&lt;br /&gt;
== Exploration ==&lt;br /&gt;
As you gain in levels, you will find yourself outgrowing areas you once hunted to extinction and watch your xp begin to dwindle.  Exploring is key!  There are hundreds of areas in Avatar, scattered and tucked away everywhere.  The world is vast.  Two vital tools to your exploration are the [[Areas]] command and the [[Where]] command.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Spellbots&amp;diff=33380</id>
		<title>Spellbots</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Spellbots&amp;diff=33380"/>
		<updated>2008-10-05T07:34:03Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: New page: Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your development, you'll find them indispensable as you grow.  They are not staff, or related to the immortals of Avatar in any way, but are players who choose to give their time and mana to help you progress.  Please treat them kindly :)&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33379</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33379"/>
		<updated>2008-10-05T07:32:37Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: /* Sanctum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;br /&gt;
Sanctum is a very popular social hub of Avatar.  In Sanctum, there is a donation room to possibly find some gear, an infirmary which is a healing and recovery room, as well as the location of many [[Spellbots]].  Many groups form in here and prepare themselves for battle.  Gear gets sorted out, items traded, and many strange conversations happen in a safe place to sit idly and talk with friends.  It is also a nice place to trade equipment between different alts, since multiplaying is not allowed (except on special occasions).&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33378</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33378"/>
		<updated>2008-10-05T07:28:16Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.  It is a common practice to train up these three stats as fast as possible before focusing on learning a lot of skills.  &lt;br /&gt;
&lt;br /&gt;
== Gathering Gear ==&lt;br /&gt;
By now, you're also probably wanting to fix that whole naked thing and start finding some good gear!  If you completed Mudschool, then you got a lot of very basic gear to start you out.  Otherwise, you can find pretty much the same gear inside the Tree of Knowledge next to [[Nom]].  There are a few helpfiles you might want to check out.  '''Help Level Gear''' will show you a list of nice stat boosting equipment you might want to track down, and '''Help Meadow''' will show you simple, ascii-based map of good areas to start killing things in, most of which will contain some of the aforementioned gear.  &lt;br /&gt;
&lt;br /&gt;
== Healers ==&lt;br /&gt;
[[Nom]] will be your healer and default [[Recall]] until level 4.  This is a good place to buy candles (along with the nearby [[Jim]] the Peddler)and other basic supplies.  Conveniently located in the center of the Meadow.&lt;br /&gt;
[[Sol]] will be your healer and default [[Recall]] until level 14.  He is located in the center of Stonehall, near many other useful services, such as a bank, [[Carl]] the trainer, an ent who will identify items for you for free until level 10, maps, and a safe place to rest.  It is one of the first steps out into the wide world as you outgrow the Meadow.&lt;br /&gt;
[[Aelmon]] is the healer and default [[Recall]] after level 14.  Aelmon is located in the middle of the city of Midgaard.  The large city is central to the continent, and provides many services nearby, as well as faster access to many areas. &lt;br /&gt;
&lt;br /&gt;
At any of the three healers, you can type '''list''' to see any items they may have for sale, or '''heal''' for a list of their services.  All three will cast healing spells, cure poisons and diseases, and remove curses from you.  For a price.  &lt;br /&gt;
&lt;br /&gt;
== Sanctum ==&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33377</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Getting_Started&amp;diff=33377"/>
		<updated>2008-10-05T07:08:42Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: New page: Category:Gameplay  Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Avatar, Good Traveler!  If you're feeling anything at all like I felt when I first found this wonderful addiction, your head is probably spinning and you haven't a clue where to start.  Don't worry, you're not alone.  The realms are constantly evolving, and there is always something new to learn.  My goal in writing this is to provide a quick, simple reference to a lot of little tidbits people wished they knew when they started playing here.  &lt;br /&gt;
&lt;br /&gt;
As a new player, there are a few basic rules to keep in mind:&lt;br /&gt;
&lt;br /&gt;
1)  This is a family mud.  Foul and abusing language will not be tolerated on public channels&lt;br /&gt;
&lt;br /&gt;
2)  Player killing is not allowed, and kill stealing is very frowned upon.&lt;br /&gt;
&lt;br /&gt;
3)  Harassment of any kind is not tolerated&lt;br /&gt;
&lt;br /&gt;
4)  Cheating in any form will be dealt with severely (See also: [[Loopholes]])&lt;br /&gt;
&lt;br /&gt;
They are pretty much common sense.  Be kind and respectful, make friends...that sort of thing.  &lt;br /&gt;
&lt;br /&gt;
I strongly suggest that as you begin to feel your way around, you ask lots of questions.  Use nchat often.  Be vocal.  There is a very large and helpful community of players here, with many different points of view.  Don't be afraid to ask for opinions or help and try different methods.  Also, I feel it is very important to learn ''how'' to do something instead of asking to have it done for you.  It will pay off in the long run.  &lt;br /&gt;
&lt;br /&gt;
The commands are very intuitive once you get the hang of things, and the help files are very extensive.  However, if you are new to mudding altogether, or feel overwhelmed by the sheer number of commands, the value of the Mudschool cannot be overstated.  It will take about 10-15 minutes to walk through the most basic commands and how to begin your adventuring days.&lt;br /&gt;
&lt;br /&gt;
== Starting out ==&lt;br /&gt;
The first thing you're going to want to do is to train your [[Wisdom]].  Wisdom determines how many practice points you will receive at each level.  Second to wisdom, [[Intelligence]] and [[Constitution]] are also very important.  Intelligence determines the amount of mana you will receive per level, and also determines how quickly you are able to use [[Practice_Points]] to learn your class skills.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Speedwalk&amp;diff=33376</id>
		<title>Speedwalk</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Speedwalk&amp;diff=33376"/>
		<updated>2008-10-05T06:27:14Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: New page: Category:Commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Recall&amp;diff=33375</id>
		<title>Recall</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Recall&amp;diff=33375"/>
		<updated>2008-10-05T06:21:12Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Commands]]&lt;br /&gt;
Syntax: RECALL   ( or '/' which is the quick-key)&lt;br /&gt;
        RECALL SET&lt;br /&gt;
        RECALL RESET&lt;br /&gt;
        RECALL LOCATION or RECALL SHOW&lt;br /&gt;
&lt;br /&gt;
RECALL is a command that will transport you to a preset destination.  There is a downside, however. Recalling costs some of your movement points. If you RECALL during combat, you will lose experience (more than for fleeing), and you will have a chance of failing (again, more than for fleeing).  A player can not recall while cursed.&lt;br /&gt;
&lt;br /&gt;
RECALL SET &amp;quot;sets&amp;quot; your recall to the room you are currently in.  This essentially changes your recall point to this new location. Although not every room will not allow you to set your recall to it.  &lt;br /&gt;
&lt;br /&gt;
RECALL RESET resets your recall as follows:&lt;br /&gt;
Levels 1-4 resets to [[Nom]] in the center of the Meadow.&lt;br /&gt;
Levels 5-14 reset to [[Sol]] in Stonehall.&lt;br /&gt;
Levels 15+ reset to [[Aelmon]] in Midgaard.&lt;br /&gt;
&lt;br /&gt;
RECALL LOCATION or RECALL SHOW tells you where your recall is set.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Death&amp;diff=33374</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Death&amp;diff=33374"/>
		<updated>2008-10-05T06:08:34Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Gameplay]]&lt;br /&gt;
&lt;br /&gt;
Alas, Death comes for us all.  More than once.  The first thing to remember when this happens is: '''Don't Panic! ''' &lt;br /&gt;
&lt;br /&gt;
When your character dies, you end up naked as the day you were born, sitting on a cloud somewhere above the world.  &lt;br /&gt;
&lt;br /&gt;
[[Nom]] is directly down from you &lt;br /&gt;
[[Aelmon]] is to the east&lt;br /&gt;
[[Sol]] is west. &lt;br /&gt;
&lt;br /&gt;
You receive a ball of light upon death, so you aren't forced to wander in the dark back to your corpse.  Your corpse is left behind in the room where you were killed, together with all of your equipment.  &lt;br /&gt;
&lt;br /&gt;
Your gold stays with you up to level 10, and then also remains in your corpse upon death.&lt;br /&gt;
&lt;br /&gt;
Following and groups are not affected by death, however any spells which were affecting you are cancelled by death.  Also, you will lose experience points for dying.  The amount you lose is roughly half-way back to the beginning of your level, though [[Worship]] can have an affect. &lt;br /&gt;
&lt;br /&gt;
'''Corpses decay after time''', leaving your gear open for any who wander into the room.  As soon as that happens, that equipment is no longer officially yours.  The only exceptions are owned items, which other players will not be able to save with.  Again, Don't Panic!  Player corpses last roughly 15 minutes of real time. Only the player who died, or an Immortal, can retrieve objects from a player's corpse. To retrieve items from your own corpse, type 'get all &amp;lt;yourname&amp;gt;' or 'get all pccorpse'.&lt;br /&gt;
&lt;br /&gt;
If you are a new player here, there will be a spirit hovering above your corpse to help you find it.  It will be there as long as your corpse is, and it provides light in the room, so you will be able to collect your belongings.&lt;br /&gt;
&lt;br /&gt;
Any items that Tul-Sith gives to you on death will only last a short period of time - it exists only to get you back to your corpse.  Once the time period is up, the gear will be taken by an imp, right out of your hands!&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Where&amp;diff=33373</id>
		<title>Where</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Where&amp;diff=33373"/>
		<updated>2008-10-05T05:52:40Z</updated>

		<summary type="html">&lt;p&gt;Qemoi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Commands]]&lt;br /&gt;
&lt;br /&gt;
Syntax: where&lt;br /&gt;
&lt;br /&gt;
WHERE without an argument tells you the area you are in, the recommended&lt;br /&gt;
levels for the area, who wrote the area, and the location of visible&lt;br /&gt;
players in the same area as you are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Syntax: where &amp;lt;character&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WHERE with an argument tells you the location of one character with that name&lt;br /&gt;
within your area, including mobiles.&lt;/div&gt;</summary>
		<author><name>Qemoi</name></author>
		
	</entry>
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