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	<id>http://www.melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhin</id>
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	<updated>2026-04-04T11:42:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.melanarchy.org/index.php?title=Ancient_Sentinel&amp;diff=52174</id>
		<title>Ancient Sentinel</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Ancient_Sentinel&amp;diff=52174"/>
		<updated>2016-01-22T20:57:29Z</updated>

		<summary type="html">&lt;p&gt;Rhin: Created page with &amp;quot;''Well beyond the technology of even the gnomes and dwarves...''  '''Keywords:'''ancient, sentinel&amp;lt;br&amp;gt; '''Level:''' 80?&amp;lt;br&amp;gt; '''Alignment:''' apatheti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Well beyond the technology of even the gnomes and dwarves...''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:'''ancient, sentinel&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 80?&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' very aggressive, [[Sentinel Mobs|steadfast]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Invis|detect invisible]], [[Detect Hidden|detect hidden]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 an ancient sentinel is using:&lt;br /&gt;
   nothing&lt;br /&gt;
&lt;br /&gt;
 You peek at the inventory:                             [Lv Price]&lt;br /&gt;
   nothing&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
  An ancient sentinel is a [[Golem]].&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Alpha Thule |Alpha Thule]] ([[Alpha Thule Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]:  ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Alpha Thule]]&lt;/div&gt;</summary>
		<author><name>Rhin</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Rune_Chart&amp;diff=52172</id>
		<title>Rune Chart</title>
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		<updated>2016-01-20T19:06:50Z</updated>

		<summary type="html">&lt;p&gt;Rhin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Rune Chart'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Set:&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Weakness&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|chy&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
| -5 [[Damage Roll|dr]]&lt;br /&gt;
|-&lt;br /&gt;
|Sickliness&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|boh&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|vi&lt;br /&gt;
|chy&lt;br /&gt;
| -2 [[Constitution|con]]&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|vi&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|to&lt;br /&gt;
| -2 [[Wisdom|wis]]&lt;br /&gt;
|-&lt;br /&gt;
|Vanquishing&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|era&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
| +min/avg/max&lt;br /&gt;
|-&lt;br /&gt;
|Striking&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|vi&lt;br /&gt;
| +min/avg&lt;br /&gt;
|-&lt;br /&gt;
|Battle&lt;br /&gt;
|boh&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|vi &lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|nol&lt;br /&gt;
|yal&lt;br /&gt;
| -3 [[Armor Class|ac]], +min/avg&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
|chy&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|yal&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|rin&lt;br /&gt;
| -5 [[Armor Class|ac]]&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerability&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|rin&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|ka&lt;br /&gt;
| -10 [[Armor Class|ac]]&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|to&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|ka&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|vi&lt;br /&gt;
|ka&lt;br /&gt;
|boh&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rune of Striking is superior in raising minimum and average damage of a weapon to the Rune of Battle, by approximately 5-7 points to minimum and 3-5 points to average damage - tested on hero weapons, the range for lord weapons will likely be greater.&lt;br /&gt;
* Rune of Vanquishing will not add max to a weapon that is too low level.  On low-mortal weapons below level 25, the max does not increase (6-18 changes to 9-18). On low-mortal weapons above level 25, but below Hero level, the max increases by 1.  On Hero weapons it adds 2 max, and on Lord weapons it adds 4.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Rhin</name></author>
		
	</entry>
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