<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shalandir</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.melanarchy.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shalandir"/>
	<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php/Special:Contributions/Shalandir"/>
	<updated>2026-04-03T20:35:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Sem_Vida&amp;diff=53380</id>
		<title>Category:Sem Vida</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Sem_Vida&amp;diff=53380"/>
		<updated>2019-03-06T03:42:49Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Balance must come to all things. The rampant growth of the living vegetation on the surface of this bountiful island has allowed death to be just as prolific in its underbelly. The rich life force flourishing above has made for an irresistible banquet for those whose power comes from feeding upon it.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: ???.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: nexus from [[Ailantuhus]] to group mates, but you cannot portal or teleport directly.&lt;br /&gt;
&lt;br /&gt;
From little crab, s, e, n, e, n to get to Verdant Isle (A lonely beach).  A thorny vine is hidden, wanders, and backstabs (but if you've been to Verdant Isle you know this). From the entrance, you will reach Sem Vida if you hug the eastern coastline:  neesennenwnwnnend&lt;br /&gt;
&lt;br /&gt;
(or nenn to the overgrown shack, and then nenen to the down exit).&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Verdant Isle|Verdant Isle]] ([[Verdant Isle Map|map]])&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Sem Vida is no-hog and no-quit. Splinter arrows do no damage. You venture down to the first level &amp;quot;Below the island&amp;quot; and are on the western edge of a grid. From there you can find exits down in the NW and SE corner to an underwater level (A Watery Grave) or find stairs leading up to another level (Buried Alive) in the NE and SW corner. Those levels are each approximately a 3x3 grid but with exits that loop back around. Using markers or coins can help you keep your bearings. It can get swarmy fast. When leading it helps to look right before moving to make sure a mob hasn't drifted in. On the first level is [[Ludvik The Lich|Ludvik the Lich]] occupying the center (visible on scan). There are a few single exit alcoves that aren't safe but may be better places to rest and regroup a little.&lt;br /&gt;
&lt;br /&gt;
The winds have the possibility of shifting between sea salt or the stench of death randomly after each ghost kill while the ebb and riptide have the possibility after every wraith kill. When trying to enter a certain section you can focus on these 2 mob types to shift the winds and tides until they correspond with where you want to go. &lt;br /&gt;
&lt;br /&gt;
(message on the table below means you must see this area message to gain access to that room.  Directions start below Ailantuhus.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Directions&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Message&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Room Name&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Boss Mob&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Items/Affects/Specials&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;7%&amp;quot;&amp;gt;esuwsu&lt;br /&gt;
    &amp;lt;br /&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;6%&amp;quot;&amp;gt;stench&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;16%&amp;quot;&amp;gt;An Ashy Cinerarium&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;43%&amp;quot;&amp;gt;The (wight) draws in life from everything around it.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td width=&amp;quot;28%&amp;quot;&amp;gt;[[Glowing Arm Bone]] (keyword ulna, staff 4x heal)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;esuwsu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;salt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Charnal Hypogeum&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;(revenant)A corpse bursts out of the ground, sensing the living nearby&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;ashes&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;en2euneu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;stench&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Dusty Dolmen&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;(draugr)A horned helm apparition hovers over a mound.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;5x fizora (mob casts deathfield)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;en2euneu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;salt&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A Dusty Loculus&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;(ghoul)A shabby looking humanoid is gnawing on a femur.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt; Removes anti magic from ludvik's room&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;es2edesu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;ripetide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#00FFFF&amp;quot;&amp;gt;A Flooded Hypogeum&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Somehow this huge skeletal (shark) is still able to swim.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;causes sphere of silence when tail swish&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;es2edesu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;ebb&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#00FFFF&amp;quot;&amp;gt;A Flooded Sepulcher&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;It's tentacles start to twitch as a giant (squid) comes back to life.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;2 triple heal eyes (poison palm technique)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;endesu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;ripetide&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#00FFFF&amp;quot;&amp;gt;Watery Dolmen&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;More bone than skin is left on this (hydra) head.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;death and decay(sneak/move about body)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;endesu&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;ebb&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td bgcolor=&amp;quot;#00FFFF&amp;quot;&amp;gt;Watery Loculus&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;A giant (crab) shell scuttles about.&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Skin for armor (-1 hr than ultimoose with -5 ac)&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
Note that you can not scent or linkrefresh here. To linkrefresh, you need to go up from the entrance into [[:Category: Verdant Isle| Verdant Isle]].&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
=== Mobs ===&lt;br /&gt;
There are 4 types of regular mobs:&lt;br /&gt;
&lt;br /&gt;
* Spectres (on scan as apparitions)&lt;br /&gt;
* Wraiths (on scan as various players, often shown as drowning)&lt;br /&gt;
* Ghosts (on scan mostly as ghosts and spirits)&lt;br /&gt;
* Rats (only in the main area, where Ludvik is)&lt;br /&gt;
&lt;br /&gt;
There is also a mob of zombies (corpse animator) wandering about. When you kill a mob of zombies, you hear the sound of rubble tumbling. Not sure what this is supposed to signify.&lt;br /&gt;
&lt;br /&gt;
=== Sub-Bosses ===&lt;br /&gt;
There are 8 sub-bosses, 2 each in every portion of the area. As you kill more and more sub-bosses, you weaken Ludvik and make him easier to kill.&lt;br /&gt;
&lt;br /&gt;
* SW up (Buried Alive) - This level contains an up exit to A Charnal Hypogeum room ([[Revenant|The revenant]], lvl 85). Or you might find an up exit to An Ashy Cinerareum ([[Wight]], lvl 85 with three [[Crawling Arm|crawling arms]], lvl 80).&lt;br /&gt;
&lt;br /&gt;
* NE up (Buried Alive) - A [[Ghoul]] hangs out in A Dusty Loculus. There is also a hidden up exit (visible to a rog with alertness) which needs to be picked to get to the [[Draugr]]. The door cannot be bashdoor-ed.&lt;br /&gt;
&lt;br /&gt;
* NW down (Watery Grave) - There is a room with a sturdy metal grate welded in the ceiling with an unpickable lock (needs to be bashdoor-ed) leading to a Watery Dolmen room containing the [[Hydra]] which carries ([[Death And Decay]]). The up exit is hidden but visible to a rog with alertness. There is also an up exit to a Watery Loculus room where a crab (lvl 75) has been spotted (up exit only shows up when tide ebbs).&lt;br /&gt;
&lt;br /&gt;
* SE down (Watery Grave) - A Flooded Sepulcher up exit is where [[Animated Squid|The animated squid]] (lvl 85) has been seen. Or you may find a hidden closed up exit with an odd glow to it. The shark has been spotted on this level in A Flooded Hypogeum (keep your eyes open for a barrier of magic on the ground).&lt;br /&gt;
&lt;br /&gt;
The sub-bosses will not repop when killed. They show up if use where. The room is &amp;quot;Cracks in the Rock&amp;quot;. The room is inaccessible.&lt;br /&gt;
&lt;br /&gt;
The sub-bosses will repop when Ludvik repops (if you kill him).&lt;br /&gt;
&lt;br /&gt;
=== Ludvik ===&lt;br /&gt;
&lt;br /&gt;
Ludvik's scan description will change as you kill more and more sub-bosses. The descriptions are:&lt;br /&gt;
* Irritated&lt;br /&gt;
* Annoyed&lt;br /&gt;
* Trying to figure out what's wrong (seen once when all 8 sub-bosses were dead, hydra killed very fast)&lt;br /&gt;
* Scrambling to maintain control (when you kill all 8)&lt;br /&gt;
* Sees his kingdom falling part (kill more hydra heads)&lt;br /&gt;
* Is near death, ironic (even more hydra heads)&lt;br /&gt;
&lt;br /&gt;
=== Info about this area from Ailantuhus ===&lt;br /&gt;
Ailantuhus will tell you some info about the area if you use '''say''' in his room.&lt;br /&gt;
&lt;br /&gt;
(White Aura) An ailing ent paces nervously at the edge of the cliff.&lt;br /&gt;
&lt;br /&gt;
Ailantuhus says 'Oh please tell me you are here to deal with this undead menace.'&lt;br /&gt;
Ailantuhus says 'Say TELL ME MORE if you want to hear about my woes.'&lt;br /&gt;
&lt;br /&gt;
 You say 'tell me more'&lt;br /&gt;
 Ailantuhus says 'A lich has taken up residence in the caverns below and is feeding off of the abundant plant life.'&lt;br /&gt;
 Ailantuhus says 'I can venture no further due to my nature but you and some able friends may be able to do  something about it.'&lt;br /&gt;
 Ailantuhus says 'He is currently quite invincible, but if you destroy some of his creations it should weaken him.'&lt;br /&gt;
 Ailantuhus says 'He has imbued his life force into some creatures large and small.'&lt;br /&gt;
 Ailantuhus says 'The small ones he can shrug off, but each large one destroyed will take a bit of that power with it.'&lt;br /&gt;
 Ailantuhus says 'Bring me whatever bits of power are left when you defeat him and I will reward you accordingly.'&lt;br /&gt;
 Ailantuhus says 'If you have a question about a particular mob please feel free to ask.'&lt;br /&gt;
 Ailantuhus says 'I have general knowledge about some things roaming around below.'&lt;br /&gt;
 Ailantuhus says 'Be sure to figure out ahead of time who is going to hand me any items, that person will receive any reward.'&lt;br /&gt;
 Ailantuhus exclaims 'Good luck!'&lt;br /&gt;
&lt;br /&gt;
 You say 'ludvik' ([[Ludvik The Lich|Ludvik the Lich]], lvl 115)&lt;br /&gt;
 Ailantuhus says 'As I said, weaken him by destroying his base of power, the major creations around him.'&lt;br /&gt;
 Ailantuhus says 'The weaker he is the easier it will be to defeat him but the less I will have to work with to reward you.'&lt;br /&gt;
&lt;br /&gt;
 You say 'wraith/spectre/ghost' (Lvl 60-68)&lt;br /&gt;
 Ailantuhus says 'Poor lost souls trapped into doing the lich's bidding.'&lt;br /&gt;
&lt;br /&gt;
 You say 'wight'&lt;br /&gt;
 Ailantuhus says 'Eww, crawling arms. Better than some other crawling appendages I could think of.'&lt;br /&gt;
 Ailantuhus says 'They seem to serve a wight somewhere below.' (lvl 85)&lt;br /&gt;
&lt;br /&gt;
 You say 'ghoul'&lt;br /&gt;
 Ailantuhus says 'I hear those things will eat the dead, be wary.'&lt;br /&gt;
&lt;br /&gt;
 You say 'rat' (A horde of rats, lvl 55)&lt;br /&gt;
 Ailantuhus says 'Feeding on the dead has made these creatures bold, thankfully they only go for old corpses.'&lt;br /&gt;
&lt;br /&gt;
 You say 'hydra'&lt;br /&gt;
 Ailantuhus says 'Remember that every time you destroy a hydra's head two more will grow in its place.'&lt;br /&gt;
 Ailantuhus says 'Fire is out of the question to seal the wound since it is underwater.'&lt;br /&gt;
 Ailantuhus says 'It is undead though, so if you can get some blood on the body it might heal over and prevent the regrowth.'&lt;br /&gt;
&lt;br /&gt;
 You say 'zombie' (A mob of zombies, lvl 75)&lt;br /&gt;
 Ailantuhus says 'Anything that dies to those things will add to their numbers.'&lt;br /&gt;
 Ailantuhus says 'Try not to let your corpse join that mob.'&lt;br /&gt;
&lt;br /&gt;
 You say 'draugr'&lt;br /&gt;
 Ailantuhus says 'That spirit surrounds itself with memories of its death, a blow to the head I believe.'&lt;br /&gt;
 Ailantuhus says 'Actually reliving the moment might be just the thing it needs ...or make it worse.'&lt;br /&gt;
&lt;br /&gt;
 You say 'shark' (The fossilized shark, lvl 85)&lt;br /&gt;
 Ailantuhus says 'Even undead sharks are susceptible to a good hit on the nose.'&lt;br /&gt;
 Ailantuhus says 'Though it may go for the hand that hits it and he can be fickle.'&lt;br /&gt;
&lt;br /&gt;
 You say 'crab' (The animated crab shell, lvl 75 mob, skin for [[Crab Shell Plate|crab shell plate]])&lt;br /&gt;
 Ailantuhus says 'That thing is just a big armored brute.'&lt;br /&gt;
 Ailantuhus says 'Just cut it down to size.'&lt;br /&gt;
 Ailantuhus says 'You could probably cut it up some more after that too.'&lt;br /&gt;
&lt;br /&gt;
 You say 'squid' (see [[Animated Squid|The animated squid]])&lt;br /&gt;
 Ailantuhus says 'Poisonous tentacles and glowing eyes, gives me the creeps.'&lt;br /&gt;
&lt;br /&gt;
 You say 'revenant'&lt;br /&gt;
 Ailantuhus says 'Most undead are mindless beings. This thing hates the living with a passion.'&lt;br /&gt;
&lt;br /&gt;
 You say 'arm' ([[Crawling Arm|crawling arm]], lvl 80)&lt;br /&gt;
 Ailantuhus says 'Eww, crawling arms. Better than some other crawling appendages I could think of.'&lt;br /&gt;
 Ailantuhus says 'They seem to serve a wight somewhere below.'&lt;br /&gt;
&lt;br /&gt;
 You say 'ctibor'&lt;br /&gt;
 Ailantuhus says 'I heard he is sometimes a bit sadistic.'&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This is the third elite hero area, added September 17th, 2011.&lt;br /&gt;
&lt;br /&gt;
This is a nice area for about 7-10 people to get XP in. Bigger groups will probably find better xp in [[:Category: Aculeata Jatha-La| Aculeata Jatha-La]] (commonly known as wasps).&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Elite Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Fusiliers&amp;diff=53376</id>
		<title>Category:Fusiliers</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Fusiliers&amp;diff=53376"/>
		<updated>2019-02-24T07:05:01Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The first Fusiliers were [[Gnomes |gnomish]], [[Dwarves |dwarvish]] and [[Halflings |halfling]] heroes during the Great Wars when the Giants of Straul devastated the world.  Armed with little more than [[:Category: Slings |slings]], throwing axes and boomerangs, they fought enemies five times their size and prevailed.  This tradition continues in the Fusilier [[:Category: Prestige Classes |Prestige Class]].  They are adept at abusing their small size to confound larger opponents, are highly skilled with [[:Category: Slings |slings]] and [[:Category: Throwing Weapons |throwing weapons]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. Fusiliers cannot become [[:Category: Assassins |Assassins]], like [[:Category: Archers |Archers]] can.  Given that Fusiliers hunt [[Giants |giants]], the few who remain might be found in the vicinity of their prey.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Fus.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Archers |Archer]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Fusiliers in General ==&lt;br /&gt;
&lt;br /&gt;
Fusiliers are similar to [[:Category: Archers|archers]] in their abilities, but gameplay is somewhat different. Unlike archers who work best while being tanked, fusiliers are at their best while either tanking or solo adventuring. This is not to say that in groups they don't contribute, quite the contrary - read on for more details.&lt;br /&gt;
&lt;br /&gt;
Fusiliers excel at dodging enemies larger than themselves and get bonuses when targeting the same with their slings. This is why only small races can become fusiliers, and sprites are notable for two reasons - they are the smallest race available (virtually all mobs will be larger than it), as well as the fusilier's dodge bonuses stack well with sprite's racial dodge.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the general concept behind fusilier gameplay is to use scattershot extensively - when launching many stones the damage they do is similar to mages at high surge - ie. very high damage output.&lt;br /&gt;
&lt;br /&gt;
== Fusilier Creation ==&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Archer&lt;br /&gt;
* Fairly healthy&lt;br /&gt;
* Small&lt;br /&gt;
* Slay an untamed giant&lt;br /&gt;
&lt;br /&gt;
The giant you need to slay is the strong-willed giant in Trials of Zin. Directions from [[Zin]]: e, s, 2u, w, s.&lt;br /&gt;
&lt;br /&gt;
When it says &amp;quot;fairly healthy&amp;quot; it should say &amp;quot;very healthy&amp;quot;, particularly given that you have to be a  small race. A full set of hp gear will easily give you 500 hp though, so this shouldn't be an issue. Based on some testing, 697 hp was not sufficient, but 705 was, so 700 seems to be the cutoff point.&lt;br /&gt;
&lt;br /&gt;
Races that can gain the fusilier prestige are all either small or very small. Note that is it possible to remort a fus into a medium or larger race - but this only limits them since they will lose the bonuses against the mobs they &amp;quot;overgrew&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Of the races that work well as fusiliers, selection is broad - most of the races will have similar HP (with dwarves/duergar being much larger, and sprites being the smallest). Demonseeds are a good choice as well due to very high dexterity and good archery.&lt;br /&gt;
&lt;br /&gt;
== Fusiliers at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
At hero tier fusiliers are very versatile. They can farm gear with ease, explore areas using their archer skills like [[Map Lore]] and [[Track]], are not limited in anti-magic rooms, and can [[Skin]] the mobs for special items, same as archers.&lt;br /&gt;
&lt;br /&gt;
The combined damage output from scattershot is very high - approximately similar to surge 4 disintegrate if all stones hit the target, but they can scatter 2 extra stones if being tanked for even more damage. To keep track of all stone hits have CONFIG +BATTLESELF configured.&lt;br /&gt;
&lt;br /&gt;
Another aspect of Fusilier gameplay is their proficiency with [[:Category:Throwing_Weapons | thrown weapons]]. When scattershoting is impractical (hero groups moving quickly, one-rounding mobs, or lack of ammo) thrown weapons can give a moderate boost to damage, but they will require foddering and often pick-up triggers, lest they be left behind.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train attributes in the usual order for non-casters: wisdom, constitution, and then intelligence. You can leave strength (which will give a HR bonus) and dexterity (AC bonus) for later.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Practice all the important skills first: transportation spells, sanctuary/frenzy, pass door, fly, water breathing, cure spells, sneak, move hidden, dodge.&lt;br /&gt;
&lt;br /&gt;
Of special note are:&lt;br /&gt;
&lt;br /&gt;
* [[Precise Shot]] - this enables fusiliers to use slings,&lt;br /&gt;
* [[Underfoot]] - increases damage significantly and gives &amp;quot;second dodge&amp;quot; (or &amp;quot;third&amp;quot; if sprite),&lt;br /&gt;
* [[Barkskin]] - useful when barkskin isn't otherwise available,&lt;br /&gt;
* [[Fusillade]] - only available at hero 500, it allows 2 more stones to be fired - effectively increasing damage by 60% if soloing.&lt;br /&gt;
&lt;br /&gt;
The [[Quick Draw]] and [[Trick Throw]] skills are used with thrown weapons, but these are best used when grouped, something many fusiliers do not have the need for - so it depends on your personal gameplay style.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
Worship and devotion choices are identical to archers.&lt;br /&gt;
&lt;br /&gt;
See: [[:Category:Archers#Worshipping|Archer Worship]] and [[:Category:Archers#Devoting|Archer Devoting]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing is where fusiliers find themselves easily. After Hero 101 when [[Underfoot]] and [[Scattershot]] become available, they can solo as well as spellcasters. At first use mixed gear (see [[Tanking In Hit Gear]] for information on gear selection), and later use regular HR gear - fusiliers won't be left wanting for HP. When soloing, scattershot is used almost exclusively.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' If one can solo, one can also tank. With a healer in tow, using mixed or straight HR gear (depending on size), nothing prevents fusiliers to tank and deal solid damage while at it. Their rescue will be out-of-class and slow, but that is true for most classes.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' After [[Fusillade]], fusiliers can scatter 7 stones when being tanked, and depending on area selection can deal significant damage. If using single stones only, their damage will be somewhat less than that of an archer, but consistent.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Similar to archers, fusiliers are usually too busy to heal. Equipping brandishes or wands will leave them unable to shoot, but they can cast [[Heal]] and other curatives when idle.&lt;br /&gt;
&lt;br /&gt;
=== Fusiliers and UD ===&lt;br /&gt;
&lt;br /&gt;
One more thing to keep in mind is that unlike archers, fusiliers cannot skin the Ultimate Dragon for [[Ultimate Archer's Gauntlet]]. &lt;br /&gt;
&lt;br /&gt;
If you are intent on getting this important piece of archer gear, only two options are available:&lt;br /&gt;
* use a regular archer to defeat UD and skin the gauntlet, then remort onto a sprite/dsd and become a fusilier,&lt;br /&gt;
* defeat UD as a creatable archer and then descend and become a fusilier - solution for remaining dwarf, halfling, etc.&lt;br /&gt;
&lt;br /&gt;
== Fusiliers at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Archers#Archers_at_Lord_Tier|Archers at lord tier]].&lt;br /&gt;
&lt;br /&gt;
Fusiliers can do even better damage than archers using [[scattershot]] to fire 9 stones per round. The damage is comparable to a spellcaster if you use scattershot consistently through the run. Moreover, if the mob is bashed, the damage increases by 50%. Therefore, with a basher/pusher/feller in the group, fusiliers are capable of doing a tremendous amount of damage. However keep in mind that scattershot uses up ammunition very fast, so you need to have fletched a '''large''' amount of them in advance.&lt;br /&gt;
&lt;br /&gt;
Note that simply typing 'scat' will send 5 stones, even with a sling when it should send either 7 in direct combat or 9 otherwise. To get 7 or 9 you have to specify, i.e, 'scat 9'.&lt;br /&gt;
&lt;br /&gt;
Ice stones (un-armored opponents) can be bought on Thorngate from the Old Hunter, but lightning stones (armored opponents) need to be fletched.&lt;br /&gt;
&lt;br /&gt;
== Fusilier Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Sprites]] and [[demonseeds]] are good options for remort. Fusiliers cannot remort to [[:Category: Assassins|assassins]], like archers can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Signet_Of_Kipparielle&amp;diff=53371</id>
		<title>Signet Of Kipparielle</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Signet_Of_Kipparielle&amp;diff=53371"/>
		<updated>2019-02-06T11:49:19Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Baronnes Kipparielle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Baronness Kipparielle]]:&lt;br /&gt;
&lt;br /&gt;
''The Mother Weaver sighs, &amp;quot;The young Baroness. Do not let her appearance fool you. She takes the form of a child but is as old as any other Great Fae, and her power is considerable. She is a master of many forms of magic, and still a greater master of mischief. Few in history have rivaled Kippy as a sewer of discord. Some even credit her with planting the seeds of discontent that led the Queen to betray the King; the very Sundering of Fae, all those millennia ago. Whether this is true or not, even I cannot say. Everywhere she goes and everything she does is shrouded in chaos and disarray that not even my wisdom can untangle.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Category:Planar_Nexus_(Water)&amp;diff=53368</id>
		<title>Category:Planar Nexus (Water)</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Category:Planar_Nexus_(Water)&amp;diff=53368"/>
		<updated>2019-01-30T07:18:47Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planar Nexus Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
= Notable Mobs =&lt;br /&gt;
&lt;br /&gt;
* [[An Alchemist|An alchemist]] wanders in this sector.&lt;br /&gt;
* [[Viper|A viper]] slithers through the bog.&lt;br /&gt;
* [[Monstrous Snake|A monstrous snake]] pops when all vipers are killed.&lt;br /&gt;
&lt;br /&gt;
= Other Notes =&lt;br /&gt;
&lt;br /&gt;
* Both south and west sectors link to Air.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planar Nexus]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Rapture_Slavery_Quest&amp;diff=53298</id>
		<title>Rapture Slavery Quest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Rapture_Slavery_Quest&amp;diff=53298"/>
		<updated>2018-10-29T12:14:56Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This quest confers the [[Eragora - The Abolisher Insignia]] or [[Eragora - Slave Hunter Insignia]], and is located within [[:Category:Rapture|Rapture]] on [[:Category:Eragora|Eragora]].&lt;br /&gt;
&lt;br /&gt;
To start, talk to [[Grek'gor]] and/or [[Barol Kleft]] and pick a side. pp raccoon, 2w. Bloodsucking insects in the swamp will aggie, goal is to navigate swamp maze to get to cottage. Enter cottage, talk to Barol. Barol asks you to kill Brutus, then Grek'gor. Come back to him with their corpses. You need a pair of corpses/player in the group, and Grek'gor/Brutus instantly repop if someone starts the quest with Barol again (they cannot be alive to finish quest chain).&lt;br /&gt;
&lt;br /&gt;
Rewards for this quest are 200 explosive bolts if you ally with the slavers or money (3mil) if you ally with the slaves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Quests]] [[Category:Insignia Quests]] [[Category:Quests In Rapture]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Blackened_Ofcol_Signet_Ring&amp;diff=53285</id>
		<title>Blackened Ofcol Signet Ring</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Blackened_Ofcol_Signet_Ring&amp;diff=53285"/>
		<updated>2018-10-04T04:53:55Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A dirty black ring lies here.''&lt;br /&gt;
&lt;br /&gt;
''This gold ring is one of the last surviving relics from Ofcol, but the same cannot be said of its owner. It is covered with black soot, and no matter how much you handle it, the soot keeps rubbing off but the ring never gets clean.''&lt;br /&gt;
&lt;br /&gt;
  Object 'blackened ofcol signet ring' type armor, extra flags magic nolocate.&lt;br /&gt;
  Weight 1, value 1404, level 50.&lt;br /&gt;
  Object Quality (200 / 200 hps)&lt;br /&gt;
  Armor class is 12.&lt;br /&gt;
   Modifies damage roll by 4 continuous&lt;br /&gt;
   Modifies hit roll by 2 continuous&lt;br /&gt;
  'protection evil'  continuous&lt;br /&gt;
  'curse          '  continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' blackened, ofcol, signet, ring&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' armor&amp;lt;br&amp;gt;&lt;br /&gt;
'''Slot:''' &amp;lt;on finger&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Levels:''' Level 50&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 1 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bases:''' Base 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags:''' magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area:''' [[:Category: Hospice Refugee Camp |Hospice Refugee Camp]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob:''' [[Captain Jacklyn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
This is a quest item, talk to Jacklyn for more information. Note that because this item applies the &amp;quot;curse&amp;quot; affect, savespell won't work after you put it on.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Hospice Refugee Camp]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;br /&gt;
[[Category: Gear That Applies Curse]]&lt;br /&gt;
[[Category: Gear That Applies Protection Evil]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=50653</id>
		<title>User talk:Shalandir</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=50653"/>
		<updated>2014-03-11T22:01:06Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alts I'm working on:&lt;br /&gt;
&lt;br /&gt;
ZhiMingDe Drg Shf Hero&lt;br /&gt;
&lt;br /&gt;
Rhovina   Hum Sor Lord&lt;br /&gt;
&lt;br /&gt;
DeathTM   Elf Sor Hero&lt;br /&gt;
&lt;br /&gt;
Please e-mail me if you want to run...I'm in Central Time mostly, and can run after ~3:15pm.&lt;br /&gt;
ccox4669&lt;br /&gt;
at the gmail.&lt;br /&gt;
&lt;br /&gt;
willing to run any category listed:&lt;br /&gt;
Lord(hit/cast)&lt;br /&gt;
Hero(hit/tank/cast/stab)&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=50652</id>
		<title>User talk:Shalandir</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=50652"/>
		<updated>2014-03-11T22:00:20Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alts I'm working on:&lt;br /&gt;
ZhiMingDe Drg Shf Hero&lt;br /&gt;
Rhovina   Hum Sor Lord&lt;br /&gt;
DeathTM   Elf Sor Hero&lt;br /&gt;
&lt;br /&gt;
Please e-mail me if you want to run...I'm in Central Time mostly, and can run after ~3:15pm.&lt;br /&gt;
ccox4669&lt;br /&gt;
at the gmail.&lt;br /&gt;
&lt;br /&gt;
willing to run any category listed:&lt;br /&gt;
Lord(hit/cast)&lt;br /&gt;
Hero(hit/tank/cast/stab)&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=38035</id>
		<title>User talk:Shalandir</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=User_talk:Shalandir&amp;diff=38035"/>
		<updated>2009-05-08T00:45:38Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: New page: Alts I'm working on: ZhiMingDe Drg Shf Hero Rhovina   Hum Sor Hero  Please e-mail me if you want to run...I'm in Central Time mostly, and can run after ~3:15pm. ccox4669 at the gmail.  wil...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alts I'm working on:&lt;br /&gt;
ZhiMingDe Drg Shf Hero&lt;br /&gt;
Rhovina   Hum Sor Hero&lt;br /&gt;
&lt;br /&gt;
Please e-mail me if you want to run...I'm in Central Time mostly, and can run after ~3:15pm.&lt;br /&gt;
ccox4669&lt;br /&gt;
at the gmail.&lt;br /&gt;
&lt;br /&gt;
willing to run any category listed:&lt;br /&gt;
Lord(hit/cast)&lt;br /&gt;
Hero(hit/tank/cast/stab)&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
	<entry>
		<id>http://www.melanarchy.org/index.php?title=Namure%27s_Collar_Quest&amp;diff=30519</id>
		<title>Namure's Collar Quest</title>
		<link rel="alternate" type="text/html" href="http://www.melanarchy.org/index.php?title=Namure%27s_Collar_Quest&amp;diff=30519"/>
		<updated>2007-05-13T13:07:45Z</updated>

		<summary type="html">&lt;p&gt;Shalandir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Neyne ''could'' reveal the specifics, but that would be cheating.&lt;br /&gt;
&lt;br /&gt;
In any case, lucky adventurers will end up with [[Namure's Leather Collar]]. Happy questing!&lt;br /&gt;
&lt;br /&gt;
'''Hints:'''&amp;lt;br&amp;gt;&lt;br /&gt;
To get [[Namure's Leather Collar|this item]] you will have to prove your worthiness to [[Namure]].  Bring her evidence that you've dispatched a great foe of the [[:Category:Monks|monks]] of [[:Category:Gorn's Anchor|Gorn's anchor]].&amp;lt;br&amp;gt;&lt;br /&gt;
A large or properly prepared hero obtain the required ticket by themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
Characters in the upper 40s are recommended to employ a well-rounded group, especially one with a knack for [[Invis|invisibility]]. Be sure to avoid any [[Fly|flying]] enemies, as they will especially cause trouble for smaller fry. Haha. Another fisherman joke.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
My only comment is that this is very handy gear more people should know about!&amp;lt;br&amp;gt;&lt;br /&gt;
This is not bogus gear, and is very handy for UD. (dbrill a pair, you'll see what I mean)&amp;lt;br&amp;gt;&lt;br /&gt;
~Shalandir&lt;br /&gt;
[[Category:Quests In Gorn's Anchor]]&lt;/div&gt;</summary>
		<author><name>Shalandir</name></author>
		
	</entry>
</feed>